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Quake 3 arena gameplay
Quake 3 arena gameplay












  1. Quake 3 arena gameplay Patch#
  2. Quake 3 arena gameplay free#

I see., I guess I'll be submitting the IL then (once i can be sure of quality, and first of I can win difficulty, then in Nightmare).

Quake 3 arena gameplay Patch#

that's just different patch versions of the game? Or how were those distributed? The fastest official patch is the one that should be run. The only thing is if someone comes to obsolete some but not all of the runs, then we won't keep updating that mp4. You can, however, also provide a second encode where they are all together.

quake 3 arena gameplay

You should send the ILs in separately once you have a complete set for at least one difficulty.

Quake 3 arena gameplay free#

Of course the SDA recordings aren't expected to be above 60 FPS but if you're doing ILs, feel free to submit the demos as well and we can host those on the same page. The counter-argument would be 125FPS has been a kind of standard for a long time – I wonder if you need a fast computer to get the server framerate to be that high? Is that different from graphics refreshing? The counter to that 125 argument is it doesn't matter what online play uses (you're speedunning a single-player game, not a multiplayer game) and 125FPS doesn't seem like the intended value anyway, so maybe it's a bit arbitrary? Just a compromise between precision and CPU? Wish I understood this a bit better. This way it at least standardizes it some. The reason such settings are allowed to be used is simply otherwise your run is affected by your CPU speed. 200 FPS in Quake 3 in 2021 doesn't seem unreasonable to assume those people who want to be competitive would be able to reach with their computers. About changing the sv_fps: it doesn't seem different from allowing changing the framerate in other games that allow that. There was also a bunch of other discussion that could be useful (but I wasn't an admin yet when making my posts there so they don't necessarily represent official SDA views).

quake 3 arena gameplay

The post that links to has further links to some old records that you've probably seen already. Also here's the Q3 thread that can be used for further discussion, though there's also probably some Discord out there as well. Here's the last submission anyone sent, even though Diegowar ended up cancelling it. Yeah, you never know who will actually submit runs ever, so non-WR runs can be accepted as you probably know. I'm always also asking defraggers why they don't do some speedrunning on the side: seems they could easily take records for a lot of Quake engine shooters if they just wanted to.Īnyway, already very hyped over here if I get to talk about some of these games on the front pageĪnyway, already very hyped over here if I get to talk about some of these games on the front page ) It seems you're the same guy who played in TDM leagues etc.? I'm really looking forward to whatever runs you come up with for arena shooters that you like. I think it largely came down to everything thinking that there's always a better player out there and having a low self-esteem (the nature of arena shooters). It always bugged me we didn't have a run for Q3. I think nate will probably approve of either though.

quake 3 arena gameplay

After watching both several times, I think maybe without vertex looks better. For an SDA submission I suppose having nicer graphics would be more important.

quake 3 arena gameplay

These things are very subjective cause everyone had their own settings (and how good the game looks wasn't always the top priority). Nate is the guy confirming A/V quality is good but personally, the option without vertex lighting looks more like I remember the game.














Quake 3 arena gameplay